Rosters: EA Default (Active or Preseason) Also, please include if you are providing feedback on All-Madden or All-Pro. If you provide feedback, please advise of any modifications you have done from this OP set. *Note, there are no changes to Special Teams or Penalty slider values.* I've posted it as a complete set versus identifying changes: Personal adjustments can still be made as this threshold is much easier to work with, and it seems that the values like QBA, PBL and PCV are more adhered to than they were in the 50 & under thresholds. Overall, I'm happier than where I started. This allowed me to gameplan better, and find true mismatches to let the speed disparity + fatigue + sliders to do its work. I stopped overanalyzing every single play, and allowed the set to breathe a bit more. It's by no means perfect, but it shouldn't be. To my surprise, a last gasp in raising the threshold actually produced what I was looking for, which was better coverage, but still maintaining good animations + physics. In a way, I was a bit relieved that modifying the Pass Coverage slider with a lower threshold didn't have any impact I tested values from 50 and under, and re-established some really nice physics, especially in tackling, but it was imbalanced due to the wide open passing game that comes with the territory of lower threshold. I thought by lowering threshold this could work instantly, but was sadly mistaken. The key with this set is establishing better logic and awareness to the football, but not so much that it's robotic and sticky. Some values didn't make a difference at certain thresholds, it's just all over the place.Īs much as I'd like to continue to build upon the previous set, my hand was forced to move some values in different directions, in particular the threshold to a much higher value than I had ever thought I'd get to. The pass coverage got looser, the warping appeared even more, especially on lower thresholds. Since CFM and Main Menu penalty values are different, I will include the Play Now values in parentheses.ģ/24/19 - This has been a bit more frustrating patch update than ones before. It's not perfect, but it's a good start.Īs a good practice, please make sure the values in the CFM are the same as they are in the Main Menu. I always say I am not going to adjust the threshold by much, and this may be the year that is true because of how much better the OL/DL interaction is by default. I am by no means considering myself an expert ever, just more so knowing that the amount of time and experience I have had modifying slider values can contribute to a realistic experience.įor those that followed my Madden 18 Sliders, you may see some similar theories applied. I will always provide suggestions based on my testing. So at least for those who are interested in playing these, you know there will be an end in sight. My goal is not to do so and leave Madden as a “Happy place” because I know in a couple weeks time, my dedication will switch primarily to FIFA sliders for the community and PES. I am known to get into slideritis, and I know I’ll get sucked into wanting to modify something. I will continue to focus on improving the game, but there will be a time in which the franchise must start and go on. I have detailed the reason for the changes in each slider value listed. I think there is a combination in there that can make this happen, but it is not without its compensations. The second priority is to establish the CPU run game a bit more. I am not trying to rid this by any means, but I am wanting to see more wrap up tackling than WWE hits. Currently, the game is designed a very forceful and perfect tackling mechanic. I focus on realism in sports gaming, so naturally this thread will be geared towards achieving that.įocus of the Sliders: The first priority is to get the tackling on point. I’m an old MaddenMania guy, primarily doing franchise reporting for a number of years before going into more of my YouTube channel. I worked on NCAA community here on the sliders thread, the FIFA sliders thread and gave a go at Madden 18’s sliders last year with good success. Background: I love sliders because they present the option to make the game your own, and overcome some flawed logic that ends up out of the box.
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